
changes since 98% release

- [was?] much faster loading of main part
- startup info-panel
- cleaned up code
- reorganized bitmaps [better memory usage]
- mouse can appear on upper and lower border too
- new charset in tunes selector
- new intro music
- new graphics cursor pointers
- music files are finally in packed form (however using now outdated exomizer 1.1.4-1.1.5)
- status icons in the bottom border
- new intro with cartoon porno animation and some other nasty stuff ;-)
- some fade and buildup FX
- new "lodaing" graphics in the intro
- more lines with titles in mainpart
- "MATURE" sign
- upperborder spritescroll in mainpart
- clock in mainpart
- jukebox mode with 1/2/3 minutes playtime + ultrafast load

to do:

done:
* jukebox mode
* 20:20:52 _Monk: it could have some info about what tune is playing  currently
* "music clock" in mainpart
* scroll on one or two sprites somewhere
new pointers
update ODyn's font
add "select device" gfx somewhere
more clear 'select' system, I mean .. so you know which tune you selected

not to do:
an simple arkanoid clone inside main part
random music (one of 3) in intro
EVEN more textlines in file selector ? (multiplex sprites?)
proportional mouse support
amiga mouse support
some flying eyecandies or such..
do "code/music/graphics" credits in intro (around fuckers maybe?)
some kind of equalizer


hidden stuff:
add converted photo of our srg/odn/raf 
--

9485 - temp
1f8c - dosc


done:
26 dec
- added '.byte 64' line separator in intro to conserve memory usage
- added 1/2/3 minutes jukebox (1 , 2 and 3 selects duration)
- added fixed time (3 minutes) jukebox mode (under left arrow key)
- added return as loadtune key (same as f7)
- fixed pause via joystick
- wrote scrolltexts once more... ;p
- added msg from ODyn
- made many many small fixes

25 dec
- fnished spritescroll code , and it turns on upper border :) 
- 2nd hidden part added

24 dec
- fld is now okay (forgot to add inc$d019 in irq ;p )
- reebabled keyboard operation , changed key assignment (f1-play,f3-stop,f5-pause,f7-load)

23 dec
- added eor #255 highlight in selector

22 dec
- added 1st hidden thing ;-)
- "ESBR MATURE" = 100% okay

21 dec
- added "ESBR M" logo (put packed inside memory , it packs really good (8k -> 839bytez)
- added irqentry routine (needed as rom is switched off while dpacking the logo and I don't want to mess up all IRQs code over the intro)
 took some time until I found the kernalrom has to be switched off so the depack under $e000 can do the job properly. holy shit!
- written some shit to scroltext

8 dec
- changed the way IRQs in main part (less and more balanced raster usage)

7 dec
- Odyn made hidden gfx ;-)
- intro upscroll got slowed down a bit (4 frames wait, was 3)
- repositioned button check-rectangles
- repaired dickpointer flashing when crossing 'd011 boundary' and too far limiting in the right
- 69 positions pic disapperas after smaller delay
- improved Odyn's font
- now clicking each line in selector loads different tune
- changed "flip disk" icon

6 dec
- added missing VTE guys to scrolltext
- limited scrolling of lines (no more shit after 69th music)
- button-actions do not execute in IRQs anymore (timing fuckups are gone)
- now there is... dick instead of arrow :D
- pause icon is now working

5 dec
- adjusted LODAING balls appear/disappear timing
- changed font in intro into one Odyn drew over the night

4 dec
- turned on 25 lines on LODAING
- changes names.asm to represent changed order of tunes
- 3 lines in music selector [what a haxx0r fun playing with that part os source ;-) ]
- changed font in selector another time :)
- upspeeded mouse pointer [buggy]

3 dec
- split "kol2.asm" into _main.asm and 'helpers'
- the code is 48.1kb now (excluding exo-depack of course) ... it was ~19 on 2 oct 2k+6 :)
- sources renamed
- sourcecode improved a bit
- hmm.. finished the intro xD 
- added some effects -
- improved timings beetwen parts etc
- extended scrolltexts

30 nov
- removed screen shit flicker after "vulture desing" logo fadeout
- changed some timings
- now lodaing shows after short pause (at first balls only are visible)

29 nov
- added '69 positions logo' fadeout
- added sinus sprites over "lodaing"

27 nov
- one more transition effect made - bug that was fuckin easy and ... nevermind... it works...

26 nov
- extended scrolltexts
- changed scroll colours
- lodaing in white another time + raster-slidein

25 nov
- intro sprite multiplexer don't "glitch" anymore
- removed few bugs
- working intro-upscroll (add sprite masking)
- left-scroll now takes less chars (16 instead of 19)
- sprite-fuckers colour fadein
- lowered pre $1000 mem usage

24 nov
- written test upscoll routine

19 nov
- DEBUG compiletime variable added :)
- more sourcecodesplits
- disappearing of first logo finished ;-)
- repositioned (centered) fucking cartoons characters
- added scroller coming from 'fuckers'
- changed colours in 'lodaing'
- reenabled visibilty of font in file selector 

12 nov
- e000dapr finally works as I wanted.
- "timer" subroutine: with far better timing accuracy + 
	now leaves Y unmodified. [needs adjustment though]

6 nov 
- split start.asm to many asm files for more effective source 
management + less JSRs as source grow rapidly with some fancy 
eye-candy designed shits here and there
- load error in starter -> reset machine
- "disapperaing rectangles" - works now as I want :)

28 oct > 5 nov - I was busy coding so no update here ;p

27 oct
- drawn + added loading logo (lodaing)
- intro animation works [needs to be adjusted]

23 oct

- timer (~5 secs) and space exit from infopanel
- fadein-fadeout effects in intro + other small eyecandies

18 oct

- moved names' buffer

16 oct

- tested converted sprites [ok]
- sent main gfx back to Odyn so he can alter it...

15 oct

- converted 6 frames of animation to sprites properly (imos rulez ;p)

11 oct

- added icon in the bottom border + drawn few icons
- loading/file not found/unpacking/stop/play/pause - icon status added
- moved textline up
- f7 now not only loads but also plays
- msxdisk got files placed on 18th track due to lack of 2 blocks for one music

10 oct

- repacked music
- modified exomizer cross-invoker

9 oct

- re-added cleaning of $c100-cbff temporary area
- re-added computing of packed musicdata lenght (written again from scratch)
- depack finally works [exo docs and reality differs slightly though. slightly means undesired crashes ;p]

8 oct 2006

- depack dziala , ale na sztywno tylko dla pierwszego zaka , 
dodac obliczanie dlugosci wczytanego pliku+ ustawianie wskaznika dlugosci
po kazdym ladowaniu - wtedy sie nie wiesza.

- teraz juz rysuje nazwe zaka po starcie ekranu glownego.

kol2.asm :

	sta _onspr	;temp zawiera miejsce do sprajta
	ldy #7		;linia chara  <--- bylo 6 
	sty _onchr	;linia chara

did copy 7 of 8 char-lines (bottom line was cut)

